Rainbow Six Siege: Team Killers Could Now Be Punished for 20 Full Matches
Rainbow Six Siege‘s next update will increase punishments for players who purposely kill teammates – making it harder for them to hurt anyone on their teams but themselves for multiple games.
Siege already has a system whereby players who do enough damage to teammates (and are reported for griefing) are given a “reverse friendly fire” status, seeing damage dealt to friendlies reflected back at them. This effect will soon apply to several of the griefer’s games going forward.
As reported by PC Gamer, the Operation Vector Glare June 7 update will include the first phase of developer Ubisoft Montréal’s reputation system, which targets players who repeatedly damage teammates. Branded as “pre-emptive reverse friendly fire” by director Alex Karpazis, griefers will have reverse friendly fire applied for up to 20 games, or until they play several matches without injuring teammates.
The effect essentially means these players can no longer ruin another player’s game without impacting several of their own, and anyone who kills their teammates before rage quitting in any one match will face repercussions when they log back on.
As one of the few high-profile multiplayer shooters to include friendly fire, it’s a confident step from Ubisoft in tackling griefing problems in the community.
In our 8/10 updated review in 2018, IGN said: “Rainbow Six Siege has grown into a much deeper competitive FPS that still rewards smart play as much as good aim.”
Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale. He’ll talk about The Witcher all day.