One year on, Chrono Cross’ wonky remaster is getting performance fixes

Square Enix has announced it’ll finally be addressing issues with its wonky Chrono Cross remaster, almost a year after its initial release.

Chrono Cross: The Radical Dreamers Edition launched last April, offering players a gentle remaster of Square’s dimension-hopping 1999 PlayStation JRPG Chrono Cross (which never made its way to Europe), in which a teenage boy named Serge finds himself in an alternate reality where he died as a child.

While the game itself has been celebrated over the years – Eurogamer contributor Edwin Evans-Thirwell called it an “engrossing epic, mixing sadness, whimsy and a touch of cosmic dread” when he reviewed The Radical Dreamers Edition last year – the remaster left a lot to be desired, with Digital Foundry coming away less than impressed by its performance on all platforms.

Digital Foundry – Chrono Cross Remaster: PS5/Switch Tested

One year on, Square has finally pledged to the remaster’s issues, confirming it’ll be releasing a new update later this month that brings “a wide range of changes”. These will include “framerate improvements, changes to the growth system for Pip, and fixes for other bugs”.

“We hope that you download the update, and that you continue to enjoy playing the game into the future,” Square’s announcement added. “Thank you for continuing to support Chrono Cross: The Radical Dreamers Edition”.

It’s welcome news, for sure, even if the update is well overdue. Still, a year is nothing compared to the four years it took Square Enix to fix its troublesome PC port of Nier: Automata on Steam.

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