Phil Spencer apologizes for Redfall’s ‘disappointing’ launch but promises to keep working on it

Redfall is out, and to be blunt, it is not good. We’ll have our full review posted today but the short version is that it’s very much in line with our earlier review-in-progress (opens in new tab): It fails on multiple levels, and is just not fun to play. In an interview with Kinda Funny (opens in new tab), Xbox boss Phil Spencer said he’s “disappointed” in the state of the game, and apologized to fans for missing the mark so badly.

“I’m disappointed. I’m upset with myself,” Spencer said. “I kind of revisit our process—I think back to the announcement of 60 frames per second, and then we weren’t shipping 60 frames per second (opens in new tab). That was kind of our punch in the chin, rightfully, a couple weeks ago. And then seeing the game come out, and the critical response was not what we wanted. It’s disappointing.”

“I want to give the [Xbox] teams the creative platform to go and push their abilities, push their aspirations. But I also need to have a great selection of games that continue to surprise and delight our fans, and we under-delivered on that. And for that, I apologize. It’s not what I expect, not what I want.”

Interestingly, Spencer said delaying Redfall’s release wouldn’t have solved its most fundamental problems because while there are clearly “quality issues,” the bigger problem is that “the game isn’t realizing the creative vision that it had for its players.”

“That doesn’t feel like a, ‘Hey, just delay it’,” Spencer said. “That feels like the game had a goal to do one thing, and when players are actually playing they’re not feeling that thing, they’re not feeling the creative execution of the team.”

All of this apparently caught Microsoft by surprise: Spencer said the review scores for Redfall have come in “double-digits lower” than what Microsoft expected based on its internal mock reviews.

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Despite the rough start, Spencer said Microsoft and Arkane remain “absolutely” committed to fixing and improving Redfall, comparing it to Sea of Thieves (opens in new tab) and Grounded (opens in new tab), which grew from less-than-stellar launches into popular successes. “But I also know that these games are $70,” Spencer said, “and I’m going to take full responsibility for launching a game that needs to be great.”

Spencer also touched on the upcoming Xbox Games Showcase (opens in new tab) and Starfield Direct streams, and on that subject he was a bit more upbeat, promising updates on current projects and “some things that people haven’t seen, [including] some new games.” That event is set to begin at 10 am PT/1 pm ET on June 11, and will be followed by the PC Gaming Show (opens in new tab)

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